Math Lessons / Grade 8 Geometry / Translation
Slide without turning

What Is a Translation?

A translation moves every point of a figure by the same vector. The figure changes position, but it does not rotate, reflect, or resize while it moves.

Interactive diagram

Translation Diagram

Move the figure and compare each original point with its image so the shared translation vector stays visible.
Every point shares the move

What stays the same

Because every point travels the same distance in the same direction, the original figure and its image remain congruent. Corresponding segments such as AA' and BB' are parallel and equal in length, which is one of the fastest ways to verify a translation on a graph.

This page keeps the preimage and image visible together so translation can be read as a uniform slide on the plane rather than as a coordinate rule learned in isolation.

For a translation by (3, -2), every point moves three units right and two units down. The shape does not need a special starting location; the same vector works at every vertex. Checking two or three corresponding arrows is a quick way to catch a point that was moved by a different amount.

  • A translation slides a figure without turning or resizing it.
  • A nonzero translation preserves lengths, angle measures, and orientation, so it is a rigid motion.
  • Every point in the figure moves by the same horizontal and vertical change.
  • Translation can be described by a vector or by coordinate changes such as adding the same pair to every vertex.
A pure coordinate shift

Where translations help

  • Use translation when plotting image points from a given vector or ordered-pair shift.
  • Use it in symmetry and tessellation work where a shape repeats by sliding across the plane.
  • Use it when reading coordinate rules such as left-right and up-down movements without any change in size.
Compare matching points

Translation checks to make

  • Do not call a motion a translation if the figure has turned or flipped at the same time.
  • Do not move only one vertex by the stated amount; every point must follow the same displacement.
  • Do not mix the horizontal change with the vertical change when writing the coordinate rule.

Read the movement as a vector

Worked example

Example 1: Slide a polygon three units right

Every vertex follows the same horizontal move.

  • Move each vertex by the same amount.
  • Compare the matching arrows.
  • Check that the figure keeps its orientation.

The image is a translation because every point shares one displacement.

Worked example

Example 2: Read the vector (-2, 4)

A coordinate vector tells the figure how far to move in each direction.

  • Move two units left.
  • Move four units up.
  • Apply both moves at every vertex.

The image is congruent and shifted by the vector (-2, 4).

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