Turn around a fixed point

What Is a Rotation?

A rotation turns a figure about a fixed point called the center of rotation. Every point of the figure travels around that center through the same angle.

Interactive diagram

Rotation Diagram

Move the rotation angle or center and compare the original and image using rays from the center of rotation.
Every point sweeps an angle

What a rotation preserves

Rotation is a rigid motion, so lengths and angle measures are preserved. The image stays congruent to the original, but its position and direction relative to the axes can change dramatically.

This page keeps the center, the rotation rays, and the moved figure together so rotation can be read as a controlled turn rather than as a general visual twist.

A 90-degree counterclockwise rotation sends a point on the positive x-axis toward the positive y-axis when the center is the origin. The distance from the center stays fixed, but the coordinates change because the point has turned. Always name the center and direction before applying a rotation rule.

A half-turn is a 180-degree rotation, and a full turn returns every point to its starting position. These familiar cases are useful checks when a coordinate rule gives an unexpected sign or sends a point to the wrong quadrant.

  • A rotation turns a figure around a fixed point.
  • Each point and its image stay the same distance from the center of rotation.
  • All points rotate through the same angle, even though they may travel along different circular paths.
  • In standard coordinate conventions, counterclockwise rotation is treated as positive and clockwise rotation as negative.
A controlled turn

Where rotations help

  • Use rotation when turning figures around the origin or another fixed point on a graph.
  • Use it in symmetry work, especially when a design repeats after a quarter-turn, half-turn, or full turn.
  • Use it in coordinate rules for 90°, 180°, and 270° rotations and in general center-angle reasoning.
Direction matters

Rotation checks to make

  • Do not ignore the center of rotation; changing the center changes the entire image.
  • Do not move points by the same vector and call that rotation; rotations are centered turns, not slides.
  • Do not mix clockwise and counterclockwise direction when applying a stated angle of rotation.

Follow one vertex around the center

Worked example

Example 1: Turn a point 90 degrees

A rotation moves a point around a fixed center while preserving its distance from that center.

  • Mark the center.
  • Trace a quarter-turn.
  • Keep the radius unchanged.

The image is reached by turning, not sliding, around the chosen center.

Worked example

Example 2: Compare clockwise and counterclockwise

The same angle can lead to different images when the direction of the turn changes.

  • Use the same starting point.
  • Rotate once each way.
  • Compare the two final locations.

Rotation direction is part of the transformation description.

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